There’s been an incredible response to my post about the far from royal royalties on ‘The Crown Jewels’ – the Slaine Horned God series that launched the 2000AD Hachette Ultimate editions.
7,000 reads is an astonishing figure! It compares with several hundred reads that I normally receive on my posts.
Read more... Buy now Read more... Buy now Read more... Buy now SPACE WARP May 2019 © Pat Mills SPACE WARP VIDEO DIARIES – 3 The unveiling of first Xecutioners art by Gareth Sleightholme! https://youtu.be/yi5w5jKu9hwGetting ready to work on the final draft...
You may have seen from my Space Warp posts that my future one-shot comic has two broad objectives:
First, to encourage new talent and second, to prove the viability of a proper copyright deal based on the French comics industry standard (the best in the world). As opposed to the archaic British ‘all rights’ model, which has nearly destroyed British adventure comics and continues to harm the industry by not attracting or retaining top talent, or encouraging creators to give of their very best. As a result, as several comic readers have described it recently, ‘Comics are eating themselves.’
The debate about intellectual property rights in comics is never going to go away. Currently, creators are just work for hire and receive pitifully low or zero royalties. This dated system caused mainstream British comics to almost disappear, while French comics – with a proper rights deal – are Number Two in the world.
I’m looking for that unique selling point that makes your art stand out from everyone else’s. I need the Wow! factor that will get the readers really excited about your work. Read story summaries: SF1 & Xecutioners
Space Warp is going to be intense, and it’s going to cut to the chase.
Villains vs Arch villains. Why every story should – and will be – a Number 1 story. How the Space Warp affects Jurassic Man – and why it’s so emotional.
Will other writers be brought in? What about lettering? What’s the cover and the masthead? When would I get paid? I’d love to do this, but I’m skint, what can I do? So what are readers looking for? How does the Space Warp work? What’s the tone? What kind of problems do you anticipate? Where does Schlock fit in? Where does Read Em And Weep fit in? What’s the next move?
With Jurassic Man, artist Simon Hodgkiss-Rogers is well on his way to making the story his own. It’s rather different from my first draft, as I play to Simon’s strengths and modify my storyline accordingly. And it’s all the better for it. Once he completes the six or seven page story, we will then jointly own the IP (intellectual property). Because all the prime elements are in his first episode: it makes him a legitimate co-creator.
The French industry model for royalties is: 50% to publisher, 25% to writers, 25% to artist.
But to make the deal more attractive, we changed it on PsychoKiller to a third to publisher, a third to writer, a third to artist. We would do the same on Space Warp collected editions.
My ideal line-up for SPACE WARP One is six out of the following seven stories:
Agent Impossible, Jurassic Man, Hellbreaker, Futants, Xecutioners, SF1, Slayer. Plus a Future Schlock bonus story.
To give you a better idea of what Space Warp is all about and what I’m looking for – here’s the title page of JURASSIC MAN by Simon Hodgkiss-Rogers:
Comics fans and boardgamers will be psyched to know that the official Requiem Vampire Knight strategy game is now available.